Kickstarter: July 11

Hey friend. It’s finally go time. Momentum is building, as is my excitement. Thank you so much for all of your advice, recommendations, and input. It truly takes a village. If you’re not on the email list, sign up and I’ll promise not to over-spam you with updates. Undead Viking I got a note back from Lance, […]

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Inspiration #2: Mechs, Lemmings, and Trolls…Oh My!

I’ve spent the majority of the last year studying Kickstarter campaigns, board games (from a design perspective), and the underlying significance of gaming in general. As I’ve been designing story of The Travelers’ Age, I’ve built the habit of playing lots of other games…even more than usual. One of the key resources I’ve discovered is the work of […]

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Miniature #1: Boulder Hulk Sneak Peek

Hey, if you haven’t already seen this on our social platforms, I wanted to do a super-quick review of my plans for including miniatures in the game. This first mini is called “Boulder Hulk” a stone golem and one of half a dozen or so creatures that must be defeated on the island to trigger the game’s […]

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Broken Things, Reiteration, and Butterfly-Smashing Ogres

Hey friend. Garrrr! I’ve come out of the cave, finally. In March, I hung out with other geeky-type gamers and a few LARPers at GameStorm 2016 in Vancouver, WA (all the cool cats live here). During that event, I was fortunate to meet a good group of industry peeps that I’m very grateful to have met. I […]

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Game Design #6: Make It Go Faster

Hey, friend. I recently asked my Instagram audience what they thought about creating designated areas for game components. A few of them chimed in and reinforced my suspicions that many gamers like the idea of having a clear place for everything. That post can be found here. I Want What Many People Want…I Think I’m […]

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